Second Chance - SWEMPIRENJ


Ney punches the coordinates provided by Bria into the navcomputer, and the ship vibrates loudly as it enters hyperspace. Luckily it seems as if the repairs are holding up. The time during the trip allows the group to quietly contemplate what they had just gone through on Nelvaan, including the visions each one of them experienced during their trials.

During the trip, Mallinia approaches Ney while he is tuning his weapons. Mallinia leans over to Ney and says, in a low voice, “Your brother is alive. I feel him. He is strong with the Force.” Before it even registers with Ney what Mallinia just told him, she turns and leaves the room. Just then the ship shudders with the familiar feeling of exiting hyperspace. Tiro’s voice comes over the comm, “We’ve arrived. Everybody grab your stuff and let’s go, Bria is waiting.”

Upon leaving the ship, the crew is quickly ushered into a conference room by a protocol droid. After a few brief minutes, Bria Tharen enters the room along with two other human males both dressed in military uniforms. She introduces one of them as a lead intelligence officer and the other as part of their recruitment team. Once the introductions are finished and everyone is seated, a sad look crosses her face as Bria begins to speak. “Before we get to business, I have some unfortunate news to share. We recently received a report from some contacts on Tatooine. I’m sorry to tell you this but your friend Utut was killed by an Imperial Agent. This agent was working the bounty on your heads and she caught up with him. I’m very sorry. Yensod and Flurm are currently tracking this agent and working to eliminate her and her threats to your crew. They have the full backing of the Rebellion even though their mission is off the records.”

Bria gives everyone a moment to absorb the tragic news before continuing. “We’re glad to see the rest of you are safe. We were worried we had lost you for good after being unable to contact you for so long. We have a proposition for you, one that we think will be mutually beneficial to both sides.” Bria takes a moment to look at each crew member individually before continuing. “We have credible information regarding the whereabouts of Iza Tuh. And believe us, we want him taken care of as much as you do. However, this intel is highly sensitive, and there’s some reluctance to simply hand it over to freelancers, especially ones that could very well end up captured by the Imperials. So we’d like to make you more than freelancers. We would like to formally extend the invitation to join the Rebel Alliance, and are willing to negotiate appropriate ranks and compensation for your efforts.”

Tiro speaks up first. “I’m all for joining the rebellion. I’ll do whatever it takes to destroy the Empire that falsely imprisoned my father, tore apart my family, and forced me to become a killer.” He looks around to the rest of the crew, and encourages them to join up as well. “We’ve all been hurt by the Empire, and we’ve taken it this far. Iza is a monster that has hurt my friends and deserves to die in the most brutal way. I will see that this happens. Let’s see this through together!” While Tiro hopes that they will agree and join him, he understands if some of the crew does not feel the same way, which could mean parting ways at this point.

Bria replies, “Thank you, Tiro. There’s no doubt we can use a mechanic with your skills on our side. We have quite a few ships that could use some repairs, and we just don’t have the experienced mechanics to keep up with them all.”

Ney sits quietly at the table pretending to pay attention to the conversation taking place. He is saddened by the loss of his Jawa buddy and he heard the offer made by Bria but his mind is focused on what Mallinia said about his brother being alive. His thoughts bring him back to days long gone. Back to days when he was young and his father was still alive.

His father was gone most of the time but the times he was home were happy times. Ney’s mother would tell him and his brother that his father had a very special job and it kept him very busy. Then there was that terrible day when his mother received a package. In the package was a shiny object and a note but mostly Ney remembers his mother crying herself to sleep that night. He somehow knew they wouldn’t see his father again. Things fell apart for them soon after and his mother ended up taking them to Zivago’s place with the package. Everyone in the neighborhood knew Zivago and who he worked for. His mother had sold the package to Zivago to make ends meet. It was only after a few years that he found the letter and learned the true identity of his father. His father was the Jedi Master Kit Fisto, the object was his lightsaber. He knew then he had to get it back. He stole it from Zivago and it has been with him ever since. The blaster story was a cover he made up, he feared if anyone knew what he had it would draw too much attention for himself and the crew.

His attention snapping back to the present Ney stands with certainty, he knows what he will do. He must find his brother, reveal their true lineage to him, and stay by his side as his protector. He clears his throat to get the attention of the group. Looking at Bria he says “I appreciate what the Rebels have done for us but I can’t join you. I have important personal matters to attend to”. Nodding to everyone in turn he holds Mallinia’s gaze for a few seconds longer and pats a hidden compartment in his armor.

Bria says, “We certainly understand and we thank you for your past assistance. We hope that you find whatever it is you are looking for. We will always be here should you need assistance or find yourself ready to join us at a later date.”

Mallinia looks to Bria and the rest of the rebel crew. You can see the hatred and contempt in her eyes along with a bit of sorrow. “I told your people already. I will NEVER work for you again.” I am done with the blind killing of innocents and death. Utut is dead and Iza is not my problem. I am done with your war. Take me back to Nelvann. I am not sure why I even left. For the first time in my life I felt peace and I intend to return to it. " Mallinia walks out of the room.

Bria and the Rebel officers look at one another in disappointment at Mallinia’s outburst. Bria says, “While it would have been nice to have her join us, I understand her reasons. Our cause is good, but our methods are not always easy for people to accept.”

Gar looks around the room, then at Bria. “I’ve seen the Empire do some awful things, and I’ve been lied to and deceived by Iza for the last time. There were innocent victims who have suffered during our time together because of our dealings with the Empire. Embro, the Wookiees, Elaiza, the Rebel soldiers that helped us rescue Embro, and now Utut. Banu had his home destroyed.” Gar looks down and closes his eyes, shaking his head as he thinks of all the collateral damage. He raises his head and looks at Bria, a determined look on his face. “I owe it to them to do whatever I can to help stop the Empire from hurting more innocent people. Yes, I will join you.” In the back of his mind, Gar also hopes for his final revenge against Iza, but he does not mention that to Bria.

Bria nods at Gar and responds, “Thank you, Gar. I know you have lost a lot, and I sympathize. We’ve all lost a lot, and we are all dedicated and determined to see the Empire stopped. Skilled doctors are in short supply, and I have no doubt that you will save many lives in the near future.” She smiles and continues, “As for Banu, it’s awful that he lost his home, but I think he’s found a place that suits him here. His astrogation skills have been quite useful to us so far, and he’s made a few friends down in the docking bay. I’m sure he’ll be happy to see you again.”

The Rebel recruitment officer taps a few commands into his datapad then nods to Bria. Bria wraps up the meeting with a few final words. “Gar and Tiro, we will discuss rank designations and assignments first thing tomorrow morning. After that, we’ll go over the intel on Iza and come up with a plan. Ney, we thank you for your service and wish you the best of luck. Please pass along our gratitude and well wishes to Mallinia as well. We will arrange for a transport shuttle to take you wherever you would like to go. May the Force be with you.” As the meeting breaks up Ney walks over to Gar and whispers, “We have to talk. Meet me in the hangar tonight before I leave. It’s important.”

Later that night, the hangar is mostly empty when Ney arrives. Ney leans against the transport shuttle Bria arranged for him. Gar enters the hangar and asks, “Hey, what’s all this about?” Ney says “Gar, buddy I just wanted you to know that Embro is alive! Mallinia has sensed it! That is why I can’t stay, I have to find him. But that isn’t the main reason why I asked you here.” Ney’s face turns serious. “I know something happened to you back on Kashyyyk. Sleep has been tough for me after encountering those zombies. Many nights after I would sneak up to the cockpit to stare out at the stars. It helped calm my nerves. One night I heard you in the lab and went to see if you wanted company. What I saw shocked and scared me. I saw you injecting yourself with something and heard you mutter ‘I can’t become one of those things!’ Gar…I know you’re infected, I’ve been keeping an eye on you since. I’ve seen you injecting yourself when you think no one would notice. I can’t stay but when those injections aren’t working any more be sure to find me, we’ll find a permanent cure for you.” Ney shakes Gars hand and hops on the shuttle.

A few moments later, Mallinia enters the hangar. She walks towards the shuttle Ney just boarded. As Mallinia walks past him, Gar says, “Mallinia, may the Force be with you.” Mallinia stops for a moment, glances at Gar, and without another word, she boards the waiting ship. Gar watches as the ship departs and disappears into space.

Finding The Source

A few more traps, an unexpected final confrontation, and finding the source of the power…

GM: Bill
XP Awarded: 15 XP (Base)

Following The Power Cables

Deeper and deeper into the cave…

GM: Bill
XP Awarded: 10 XP (Base)

What's In The Factory?

Deeper into the factory…

More droids, including annoying spider ones…

GM: Bill
XP Awarded: 15 XP (Base)

Into The Factory

Heading into the abandoned factory…

GM: Bill
XP Awarded: 20 XP (Base)

Completing the Trials

The final stages of the trials, where each individual learns more about themselves…

GM: Bill
XP Awarded: 15 XP (Base)

Trial of Thy Self

Following the wind, tears, into the mouth.
Caves for each person.
Personal trials, touching on the past.

GM: Bill
XP Awarded: 20 XP (Base)

Children of Rokrul Village

Alarms flash and sirens blare throughout the ship as the explosion resulted in a dangerous hull breach.
As the ship is sucked out of hyperspace by the damage and the power throughout the ship flickers, the crew awakens and rushes to action. While Ney rushes to the cockpit to assess damage and regain control of the ship, Tiro and Mallinia put on rebreather masks and look to repair the hole in the ship with a makeshift patch fashioned from a metal table. As they approach the hole that is venting the ship’s artificial atmosphere into the coldness of space, Gar fastens ropes around their waists as a safeguard against them being sucked out of the ship.

Through the cockpit window, Ney sees a nearby planet and notices the ship is drifting closer to it, attracted by its gravity. His attempts to access the ship computers fail, as the power continues to go on and off throughout the ship. With Mallinia holding the patch in place, Tiro welds it over the hole just as the lights go completely out. Mallinia grabs a fusion lantern from Utut’s room, and accompanies Tiro to engineering in order to see if anything can be done about the dead power.

Tiro plugs the fusion lantern into the power outlet, hoping to use its power to jump start the power core and restore power to the ship, but the system is too badly damaged and the fusion lantern explodes, knocking him unconscious. As the ship enters the planet’s atmosphere and starts to heat up, Mallinia grabs Tiro and rushes with Gar into the cockpit to join Ney and strap in.

Relying on what’s still mechanically functional of the ship’s steering ability, the group manages to pull out of dangerous flat spin and lifts the ship’s nose up at the last moment before impact with the ground. Skidding several hundred yards across the planet’s surface, the crew suffers a few bumps and bruises, but come to a half in a strange forest mostly intact.

After being revived by Gar, Tiro takes a look around the ship to assess its damage. The makeshift patch did not hold up during the crash landing and will need to be repaired, while the power core of the ship is beyond repair and must be completely replaced with a new one in order to restore the ship’s systems. While Ney gathers supplies and equipment for a trek through the forest and Gar ensures there are no dangerous conditions around the crash site, Mallinia scouts around for any signs of civilization and notices some smoke in the distance.

Cautiously heading towards the smoke, the crew soon encounters a group of blue skinned humanoid creatures who hold their hands up in what appears to be a peaceful gesture. The group returns the gesture, and Gar identifies the species as Nelvaanians, natives of the planet Nelvaan. Upon asking if anybody speaks Basic, the natives encourage the group to follow them, which they do.

Arriving at the nearby village of Rokrul, the crew is presented to the elder shaman named Orvos, who speaks Common. The shaman explains that they saw the ship falling from the sky, and welcomes the group to stay in the village for the time being. He invites them to attend a ceremony that night where a “child” of the village will be initiated into the full ranks of the tribe. Asking about the possibility of finding a replacement power core, the shaman says they do not have anything like that here, but mentions a factory that might have such a device. When pressed further about the factory, Orvos says they cannot speak of the evil place with children of the village.

Orvos also says to Mallinia that they have had her “kind” visit them before, implying he knows something of Force users. Asked for more details, he explains that two known as Ghost Hand and Obi Wan visited their village long ago and saved them from the harmful effects of the factory. Orvos will say no more about the factory to “children” of the village.

At the ceremony, the entire village gathers to watch the initiate perform an interpretive dance around a large bonfire and select from among several factions within the tribe. The initiate chooses the hunters, and is welcomed as a member of their group as symbolic shapes form from the fire’s smoke. As the villagers celebrate, Gar asks that the crew gather for a separate meeting of their own.

Together in a private hut, Gar addresses his crew mates. First, he speaks to Mallinia and admits that they have done a poor job of educating her about life outside Dathomir. Gar explains that Mallinia’s powers are not only rare, they could be dangerous. Coming from a Nightsister tribe full of Force sensitives, Mallinia had not fully realized that her abilities were uncommon. Gar explained that the reason Elaiza was killed and the Emperor was interested in her were because of these powers.

Addressing the crew as a whole, Gar expressed his regret and sorrow at the deaths of several innocents who got tangled up in their happenings, including the Wookiees of Kashyyyk and Ney’s brother, Embro. Gar admits that he feels some guilt about this, and has sworn to do what it takes to oppose the Empire. He further expresses his belief that the Empire has been doing such awful things and harming innocent people long before the crew got involved with them, and that they’ll continue to do so until someone stops them. He intends to be a part of those who try to stop them.

As the impromptu meeting ends and the crew begins to return to the festivities, Ney pulls Gar aside for a moment. Ney says that he doesn’t blame Gar for his brother’s death and that he shouldn’t feel guilty about it. Gar thanks Ney for the words, and they both raise a toast to the memory of Embro.

After watching the ceremony and socializing with the villagers, the shaman asks the crew if they would be interested in performing the ritual to become “adults” of the village. The crew agrees that they would like to, and Orvos introduces them to the different factions within the tribe that they must choose to become a part of. He explains that the next day, they will each pick a group and begin working with them and contributing to the community. Only once they have proven their worth and commitment to the village will they be allowed to perform the three trials that make up the initiation.

The following day, each member chooses their group – Tiro joins the builders, Ney joins the hunters, Gar joins the healers, and Mallinia joins the shaman. They are taught to perform important tasks within each group and spend time learning and contributing for several days. Ney also manages to pick up some words in their native language as he works with them.

Mallinia has a particularly interesting time as part of the shaman group. While meditating, she experiences visions. The first vision shows two Force users visiting the village in the past – one with a beard, the other with a cybernetic hand. The second vision shows a person clad in black metallic armor from head to toe, and when the face of this person is revealed, Mallinia sees herself. While this vision confuses her a bit, Orvos explains that it is not necessarily an accurate prediction of the future.

At the end of a few days, Orvos announces that the group has done enough to integrate themselves into the tribe and are ready for the trials. The first trial is the test of the hunt – the group must kill a nearby horax the tribe has been tracking. The horax is a large and ferocious creature, and they’ve been known to attack the village at times, so taking down this one is important to the safety of the villagers.

The trackers lead the group towards the horax. Before engaging, they do some preparation. Ney takes grenades from his person arsenal and creates some explosive bait, setting the detonation on timer and loading them inside fresh squirrels he gathered during his hunt. Tiro used the skills he learned working with the builders to construct a primitive – yet deadly – spring loaded spike trap from sharpened sticks.

Ney manages to get the creature’s attention with his first piece bait, which the creature hungrily swallows. When the second explosive squirrel detonates prematurely, the horax notices Ney standing nearby and begins to charge him. Ney turns and runs back towards where the rest of the group is waiting.

When the horax gets close enough, Mallinia Force leaps from her perch in the trees and lands on the creature’s back, stabbing it with dual vibroknives. The creature bucks in pain and thrashes trying to toss Mallinia off, but she manages to stay on. As the horax continues to swat at Mallinia to try and get her off, it moves forward into the area where Tiro’s trap is set. What’s left of the trap triggers perfectly, and the sharpened spikes spring viciously into the chest of the horax.

With Mallinia stabbing it from its back and the spikes piecing it from the front, the horax makes a desperate attempt to escape. However, that attempt is its final action. As it pulls away from the trap, it tears itself open on the deeply embedded spikes, spilling blood and innards across the ground. Mallinia leaps from the beast’s back as it crashes down in a lifeless heap.

Successful in their trial of the hunt, the crew returns to the village triumphant. The villagers greet them with rousing cheers, and Orvos congratulates them on a task well done. He informs them that their next test will be later that night.

At the ceremony, each member of the crew performs a symbolic representation of the faction they wish to join among the adult villagers. In term, each member of the group perform rituals of their own design, demonstrating what they have learned since arriving in the village as well as what they know about themselves. In the end, the group is welcomed to their respective factions and the tribe celebrates as they’ve completed the second trial.

As the festivities wind down, Orvos reminds them that they have one task remaining before they are to be considered fully initiated adults – the trial of thy self, quite possibly the most difficult of the challenges. The crew retires for the night and prepares for the final trial the following day.

GM: Bill
XP Awarded: 20 XP (Base)
5 XP GM Bonus: Gar

Back To Banu's

While waiting for their ship to be repaired on Tatooine after a narrow escape from a squadron of TIE Fighters, the crew decides to head into town to do some shopping. A routine trip into a local store turns into a shootout with some local thugs when the crew notices suspicious activity and sounds in the back room. When the smoke clears, the thugs are dead and the shopkeeper who was being harassed by them is grateful and offers several discounts on items.

Back aboard the ship, an incoming transmission from Banu indicates that he became separated from Embro on his way to a safe house. The transmission is interrupted by Iza, who is broadcasting from a familiar room at Banu’s villa. While he tries to convince the crew to give themselves up, he summons Embro into the view. Embro appears badly beaten and tortured, and acts subservient to Iza. Ney is enraged by the site and threatens Iza, who then cuts the call short.

While the crew acknowledges this is clearly a trap, they also agree that they have to go to the villa and attempt to rescue Ney’s brother. Gar suggests contacting the Rebels and seeing if they could possibly provide backup. As the hyperspace jump is calculated and the ship rushes to the villa, Gar gives Bria Tharen a call.

With Bria on the comm, Gar explains the situation, and also gives a recap on some recent events. Gar summarizes their journey into the Jedi asylum, the murder of Elaiza at the hands of a Sith assassin, and the escape from that planet. He also mentions that someone from their crew is Force sensitive – a fact that may have contributed to the attention the Empire is giving them, but also something that could be enticing to the Rebels. Lastly, Gar explains that one of the crew’s brother’s is being held captive by an Imperial officer, and requests some backup for the rescue mission. Despite having limited resources stretched thin, Bria agrees to provide some military support. Gar thanks her, and arranges to have their ship dock with another Rebel ship to pick up the troops.

Arriving at the villa, the crew sets down the ship its usual landing spot. As Ney recklessly rushes down the ramp leading to the main complex, one of the Rebel troops accompanying him is shot down by a heavy gunner waiting for them with his sights locked on their arrival spot.

Mallinia flanks around the other side of the villa while Ney, Gar, and Tiro head down the long walkway connecting the landing pad to the main villa buildings. As some other Imperials rush out of the nearby buildings, the group deals with them. Although a few of the Rebel troops die during the battle, it doesn’t take long for the group to dispatch the Imperials.

As he was rushing towards one of the enemies, Tiro noticed sounds from the nearby building that caused him to give it a second look. While some unusually loud music seemed to be coming from inside, a distinctive humming sound and a glance at the doors indicated the building was magnetically sealed and would be nearly impossible to force their way in. As the battle ends and the crew regroups, Tiro mentions this. Gar nods, and says that he knew about that security and that Banu trusted him with some more information about his security system. He explains that the controls to disable the security are on the second floor inside the main building.

The group heads into the main building cautiously, but find it completely clear of Imperials. Gar leads them to the room with the controls. Tiro suggests that he remains here and unlocks the doors while the rest of the crew moves into position in case someone tries to escape. When the doors are unlocked and nobody rushes out, Tiro rejoins them as Mallinia heads in first.

The room is dark except for a large video monitor displaying Imperial propaganda accompanied by a loud soundtrack. In the middle of the room is a single person tied to the chair. Ney rushes to the bound person, while a quick look around by the others reveal no immediate threat. Ney destroys the device projecting the Imperial footage, quieting the noise and ending the video. He borrows a device from Mallinia, cuts his brother loose, and helps carry him towards the exit and back towards the ship.

As the group races out of the building, they see an AT-ST Imperial walker in the distance firing upon their ship. With few options against a heavily armored vehicle, the group rushes up the walkway to their ship as quickly as possible. When the walker turns to fire on them, another Rebel troop falls, but the rest of the group manage to board the ship, start it up, and take off.

Aboard the ship, the crew scans for any signs of tracking devices, sabotage, or unwanted visitors. Satisfied that their ship was not altered while they were gone, they plot a series of quick hyperspace jumps in order to avoid being followed as they head towards the Nar Shaddaa safe house.

In the ship’s medical bay, Gar examines Embro more closely and discovers that some foreign device has been implanted deep inside his body. He cannot tell exactly what the device is, and does not have the facilities on the ship to perform surgery to investigate further. Ney suggests returning to the underground research bunker on Kashyyyk to perform the surgery, while Tiro offers his home planet as a possible safe refuge for the procedure.

Late that night, Gar is awakened suddenly by the feel of cold sharp steel against his neck. Embro is holding a knife to his neck, a worried look on his face while he mutters about how he doesn’t want to hurt anyone, but the Imperials will kill him and his brother if he doesn’t carry out their orders. Gar attempts to talk Embro out of murdering him, insisting that the crew will help him and that he will be safe from the Empire. As Embro presses the knife further into Gar’s neck, a beeping begins to sound. Startled by the noise, Embro exclaims that it is too late now, and rushes out of Gar’s room and into the ship’s escape pod. Just as the door to the escape pod closes, an explosion erupts from it, ripping a large hole in the ship’s hull and pulling it out of hyperspace somewhere between Torina and Nar Shaddaa…

GM: Bill
XP Awarded: 15 XP (Base)

The Final Request

The Sith assassin faces the group and says that the Emperor would like to speak with Mallinia. As Mallinia declines the invitation, the Jedi asylum staff member Novar and Nightsister Talia both step in front of the crew and offer to protect them. Novar thanks the group for helping him see daylight again, and reaches out with the Force to grab Elaiza’s lightsaber from the assassin’s belt. Novar ignites the blade and rushes towards the assassin. Talia turns to Mallinia and says she will do anything to protect her princess before unleashing a barrage of Force directed rocks towards the assassin.

The assassin easily deals with the thread, fighting off Novar with her own lightsaber while Force choking Talia with her other hand. A shot by Utut at the assassin misses, but Tiro manages to rig his ion blaster to explode and tosses it at the Sith. While the explosion does not cause any harm, it distracts her enough to release Talia from her grip. The crew grabs her and rushes towards their ship.

As they reach the boarding ramp, they look back and see that the Sith has gotten the upper hand against Novar. With a swipe of her lightsaber, she disarms the Jedi sending Elaiza’s lightsaber flying through the air. With a second swipe, the violet blade separates Novar’s head from his body, his head spinning in the opposite direction from his weapon. The assassin turns to face the crew and rushes towards them as they close the ramp.

Utut jumps into the pilot seat and quickly starts the engines. He manages to get the ship airborne just as the assassin is about to stick her lightsaber through its hull. As the ship lifts off, several TIE Fighters appear from nearby and converge on the ship. Before they even know what hit them, the ship is shaking and shuttering from a barrage of laser fire from the enemy ships.

While Tiro rushes to repair the damage and Mallinia makes her way into one of the gunnery stations, Utut shows off some of his rarely displayed piloting skills by using evasive maneuvers and using the planet’s terrain to provide additional cover. With the shields shifted to the back side of the ship to provide extra protection with the TIE Fighters in pursuit, Utut twists and spins through the snowy atmosphere hoping to keep the ship together long enough to calculate the hyperspace jump.

With some makeshift repairs made by Tiro buying them some extra time, Mallinia and Tiro manage to blast some of the TIEs out of the sky while the fancy flying of Utut resulted in a few of the other ships crashing and burning. Despite a glitch in the astrogation computer delaying the calculation, the ship steers upwards towards space, blows up the remaining TIE Fighters, and jumps to lightspeed before any additional ships can be sent after them.

With the ship badly damaged, the crew plots a course to Tatooine where Utut can use his Jawa contacts to help obtain the parts and equipment needed for repairs. While traveling back to the desert planet, Mallinia discovers a message that had been left for her by Elaiza:

“If you’re listening to this, then my vision was accurate… I didn’t make it off Rhen Var alive… Hopefully you did what you had to do and made sure the patients would no longer present a threat to the galaxy. I know it couldn’t have been easy for you, but you have to understand the amount of danger those unstable Force users represent. If there was another choice….

In any case, I’m one with the Force now. It was only a matter of time. I want to thank you for your help along the way, and I only wish I could be around to see you reach your full potential in the Force.

You’re probably wondering what ever happened to the Jewel of Yavin. While I was able to use a piece of it to repair my lightsaber, I spent many nights trying to understand its power and unlock its full potential. Yet it remains a mystery to me. I had wanted to turn it over to the Rebellion, but I never felt like it was safe – for me or for them – to make contact. And so it remains locked away in my apartment on my home planet. Maybe you can find its true power and use it against the Empire.

Good luck, and may the Force be with you…"

GM: Steve
XP Awarded: 10 XP (Base)


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