Second Chance - SWEMPIRENJ

The Rancor Games: Part 1

Having built a reputation for dangerous jobs, the crew was invited to participate in the annual Rancor Games. Sponsored by Jabba the Hutt, the competition had four crews racing against one another to retrieve a Rancor egg and return it to Jabba. The crew made its way to Jabba’s Palace, where the teams were introduced and the race began.

GM: Bill
XP Awarded: 15 XP

The Mechanic's Mind


I am sitting alone now in my quarters staring at this datapad. I still can not believe that I found it…. I found the Terkob B. I never knew what happened to her after the accident. The bastards wouldn’t tell me anything…. They wouldn’t even let me see my father. I knew that my father was innocent. It didn’t add up. He would NEVER have put peoples lives in jeopardy…. his career…. his family. My father was METICULOUS about his work…. I should know, he was my biggest critic. Sometimes I think he cared more about his work than his own family… but that’s just how he was.

I’ve only had time to glance at the data… but something’s not right. These numbers don’t make sense. It looks like someone has copied and pasted data from another log into this one, and some of the data is straight up garbage. I think I may need Arkad’s help on this. Perhaps he can figure out what’s happened to the real data.

I’m still in shock. What’s happening to me? Anger. Anger is all I ever feel anymore. I NEVER used to get angry. Not before the incident. What have I become? How many people have I hurt? …killed? I find myself with a blaster in my hand more than a hydrospanner lately. I’m supposed to fix things, not destroy them. This is all wrong…. just all wrong.


…end transmission…"

One Man's Trash

The crew of the Second Chance headed towards to the secluded planet of Torina, ready to meet Banu and find out more about the job. The trip to the planet was uneventful, and the coordinates provided by Banu led the crew to a quiet jungle villa. Upon exiting the ship, Banu greeted them as he glided up to them on a repulsor lift chair, his left leg suspended in a bacta tube cast.

After exchanging pleasantries with his old friend Minis, Banu explains that his former crew is all dead, killed while running from some Imperial ships after a botched smuggling mission. Banu survived, but the brush with death and injuries have convinced him to retire from the smuggling game while he still had a chance. He’s ready to settle down into a quiet retirement, but not before attempting to make one last big score.

His former ship, the Dawn’s Damsel, was damaged beyond repair in the battle that wiped out almost all of its crew. What was left of the ship was dumped on the nearby junkyard planet, Korad. Banu believes that the computer aboard the ship still contains some valuable data. Shortly before the battle that led to the ship’s destruction, Banu successfully calculated what seemed like a virtually impossible hyperspace jump while trying to get the ship out of another sticky situation. The jump took the Dawn’s Damsel through the Drift, a cloud of stellar gas and dust that runs through the Elrood Sector. Navigating through the Rift at sublight speed is a dangerous prospect, so being able to get through it with a hyperspace jump would be a unique breakthrough. Banu offered the crew 10,000 credits for successful retrieval of the navigation computer, and told the crew that time is of the essence, as Korad is full of scavengers that could quickly pick the Dawn’s Damsel apart.

Upon arriving at Korad ahead of schedule thanks to a successful astrogation calculation by Tiro, the crew was greeted by a gray planet that was encircled by a ring of man made debris. A recorded message guided the ship to land at a small starport at the planet’s north pole.

The planet greeted the crew with a constant brown haze and an awful smell, the air almost toxic from the decaying parts and leaking fuel of a million wrecked ships. While some of the crew displayed the resilience to adapt to the harsh environment, others had to equip rebreather masks to make it tolerable.

Outside the starport, the Korad Salvage Union greeted the crew, offering to sell them rebreathers, and, more importantly, access to the database containing information on the ships dumped here. Negotiating with the head of the Union, Administrator Tulure, brought the price of using the database down from 1000 to 800 credits.

Having bought access to the database, Tiro quickly found the location of the Dawn’s Damsel. Further searching revealed several scrapped ships the same model as the Second Chance. Though most had been here for awhile and were likely already picked clean by scavengers, they took note of the coordinates of the ship most recently dumped here, with the hopes of finding something useful. Lastly, Tiro reached into his past and looked up the name of the ship his father had worked on, the one that had killed several innocent citizens due to a mechanical malfunction that landed his father in jail. Sure enough, that ship was here.

With three different sites to investigate, the crew was ready to head out. They rented a speeder from the Salvage Union, and decided that the Dawn’s Damsel would be their first stop.

As the speeder approached the sector of the Dawn’s Damsel, a shot rang out and echoed off the metallic surroundings. The speeder was hit in its engine, and skidded to a half. A small furry creature showed himself, demanding payment for passing through their territory. The squib leader was not interested in credits, but instead something shiny or interesting. After being taken for several hundred credits by the Salvage Union, the crew was in no mood to negotiate. Some harsh words and intimidation caused the squibs to back down, and slink away back into the surrounding trash.

As Tiro worked on repairing the speeder so the crew could continue on their way, the sound of additional speeders approaching caught their attention. A nasty looking Rodian demanded that the crew lead him and his group of six pirates to the valuable items they came here for. Administrator Tulure accompanied the pirates, her hand on her pistol with a satisfied grin.

The dialogue didn’t last long before the battle erupted. Yensod and Tiro were both knocked unconscious from the wounds they suffered during the fight, though some well placed shots by Gastro, Minis, and K’ldarien took out the pirates and the backstabbing Administrator.

The group revived their fallen crewmates, took control of one of the pirates’ speeders, and left the remaining speeder as a peace offering to the squib group that they had previously scared off. Split in two groups, they headed towards the nearby Dawn’s Damsel.

Upon approaching the ruined ship, the group noticed that the vessel had attracted some unwanted attention. Some humanoid shaped creatures wearing space suits patrolled the area outside. Something didn’t quite seem right about the way they moved, so Gastro snuck in for a better view. A closer look revealed that the creatures were slimy amorphic creatures, with multiple eye stalks, pseudopods, and mouths.

Gastro used his comlink to let the rest of the group know what he saw, and that he counted four of them visible at the moment, armed with blaster carbines. The crew decided to drive up to the ship in their speeder and leave two people back to provide cover should something go wrong.

Upon approaching the ship in the speeder, the two aliens (later identified as Ugors) standing closest to the ship’s entrance grew alert and shouted something into the ship. Another alien emerged, this one wearing markings on his space suit indicating a higher rank. The alien introduced himself as GlrrGuck, a chaplain of the Great Prophet Botiv. He welcomed the group as pilgrims to the Great Turtle from the sky (meaning the ship), and offered an opportunity to make a ceremonial donation for the right to worship inside the sacred vessel.

GlrrGuck explained that the donation fee would be 200 credits per worshiper, and that no weapons would be allowed inside the ship. The rules also dictated that nobody was allowed to touch or tamper with the ship, and an Ugor escort would be provided to ensure the rules were followed. When the crew expressed some curiosity as to what made this ship so worthy of worship, GlrrGuck was more than happy to point out the miraculous image of the Great Prophet Botiv on the ship’s hull. The alien pointed out a deep scorch mark etched into the exterior of the Dawn’s Damsel, and insisted it looked just like their Prophet. And while the crew couldn’t see any such image (though, admittedly, they didn’t exactly know what Botiv looks like), it gave them an idea.

The crew paid a single 200 donation to get Tiro inside the ship. As expected, one of the Ugors escorted him and watched him closely while he looked around. Meanwhile, the rest of the crew outside drove their damaged speeder up to the rest of the Ugors outside, insisting that the scorch marks on the side of the speeder also looked like the Great Prophet Botiv. What kind of miracle must this be that the Prophet make himself known on not one, but two vehicles on this planet!

While the Ugors inspected and worshiped the new religious image, Minis snuck inside the ship. He passed along the news to the alien escort, who rushed outside to see the miracle for himself. Left to themselves, Tiro was able to access the navigation computer and download the data they came for. They quickly exited the ship before any of the aliens realized they had been left alone inside it, and signaled to the rest of the crew that they had gotten what they came for.

With the Ugors quite distracted and oblivious to the data retrieval that had taken place, the group could have quite easily slipped away and used the second speeder to return to the spaceport. However, K’ldarien did not want to leave the speeder behind, and hopped into the speeder, throwing the throttle forward as the rest of the group leaped inside. The Ugors were confused, but immediately angry, as this group was now stealing a sacred relic from right under their noses!

Seven very angry Ugors opened fire on the fleeing group. The first shot took out the speeder’s engine, causing it to grind to a halt. A second shot hit a nearby pile of debris, causing it to crash down right in the path between the disabled speeder and the spare one they had taken from the pirates. A few more shots found their mark, and Yensod was wounded to the point of falling unconscious.

K’ldarien tossed Yensod over his shoulder as the group quickly climbed and leaped their way over the pile of debris. Luckily, all of the group made it over the mountain of space trash, but as they reached the speeder and got into it, half the Ugors made it to the top of the pile themselves. Minis jumped behind the wheel of the speeder, but was shot before he could get it moving, knocking him out. K’ldarien threw Yensod into the backseat, shoved the unconscious Minis aside, and took the controls. The crew sped away, as more shots rang out around them, barely escaping from the agitated zealots with their lives.

A safe distance away, stimpacks were applied to revive Yensod and Minis. Though the were battered, they weren’t done on this planet just yet. The Terkob B, the ship that Tiro’s father worked on, was here. The speeder trip was not far from their current location, and the crew pressed on.

The exterior of the scrapped transport ship looked quiet enough. Tiro and K’ldarien entered, while Minis and Yensod stood guard outside. Tiro was able to access the computer and download the data, but as he was disconnecting from the data terminal, a jolt of electricity from the decaying wiring knocked him unconscious. The sound of the zapping noise also awoke the mynocks that had made the interior of the ship their home. K’ldarien was able to message Minis and Yensod via comlink that there was trouble, but he soon was overcome by their sheer numbers. Minis and Yensod arrived just in time to watch K’ldarien go down, and was able to distract the mynocks before they started feasting on his limp body.

Still feeling the effects of the previous battles, Minis and Yensod wisely kept their distance from the frenzied mynocks and blasted away from range. It took some patience and some lucky shots, but they were able to kill the creatures. More stimpacks revived the fallen members, and the crew limped back to their speeder and headed back to the spaceport.

The spaceport wasn’t quite deserted though, as members of the Korad Salvage Union were surprised to see them return, having expected their Administrator and pirate buddies to have taken care of the problem. While the crew was hoping to be able to take the speeder with them on their ship as they left the planet, the Union members were not about to let that happen without sufficient payment or a fight. After some debate and consideration (including not knowing exactly how many more Union members were inside the office, ready to emerge if trouble erupted), the crew decided they had taken enough of a beating today, and reluctantly left the speeder behind as they boarded the Second Chance and left the planet.

An efficient astrogation calculation by Tiro allowed the crew to return to Torina faster than expected. Banu was quite happy to see the crew return, in one piece and with the valuable navigation data. With a quick check of the data, Banu confirmed it was exactly what he had hoped for. He was even willing to make the payment a bit higher than originally agreed upon, given the success of the mission and the speed at which the data had been recovered. As he bid the crew farewell, Banu assured them that they had a safe place to stay if the need ever arises.

GM: Steve
XP Awarded: 10 XP

An Old Friend

As the crew of the Second Chance enjoy a brief bit of time off after their last successful job, the familiar beeping noise of an incoming communication cuts through the silence. From the co-pilot seat, Arkad quickly checks the source of the signal and decides there’s no threat in accepting the call. He gives an approving nod to Minis, who flips the switch and allows the call through. The hologram of a rugged looking male Duros comes up on the projector.

“Minis, so good to see you again, buddy! It’s been too long, but you look the same as always!”

As Minis quickly tries to remember how he left things off with this fellow smuggler, he returns the greeting.
“Banu, nice to hear from you too. Getting into trouble as usual I take it?”

“Too much trouble this time, I’m afraid. It seems my smuggling days may finally be over.”

“Oh no. Don’t tell me – The Imperials finally got you? Clearly not or else you wouldn’t be calling me. Did you piss off the wrong Hutt? I hope you don’t expect me to break you out of Jabba’s rancor pit.”

“No no, nothing quite that bad. More of a forced retirement really. You’ll see when you get here.”

“Get there? Where is there, exactly? And why do you think I’d be coming to see you?”

“Remember that time I got you out of the tight jam with CorSec when they were about to throw you in the slammer? Well, I think it’s about time you return the favor. But don’t worry, I won’t ask you to do it for free. That wouldn’t be very fair of me, now would it? You’ll be paid well enough.”

Minis sighs to himself as he thinks back to the ordeal with CorSec. Banu was right. He did owe him one.
“You’re in luck. Seems I just might have the time to help out an old friend. What’s the job?”

“I’ll tell you when you get here. Grab your crew and come to Torina. I’ve got a nice private spot where we can chat. I’ll send you the coordinates now. Please hurry, as time is of the essence. See you soon!”

The Yensod Diaries - Entry 2

" I used “The Force” again. This time it was different. It was so easy. I was angry and wanted that thug dead (he did just punch me in the face with brass knuckles). But it left a dark feeling in me. I don’t like it. I need to control this before it controls me. I’m scared.

As far our last mission, I guess Minis is the big hero. Well at least he got me me money back by winning the swoop bike race. K’ldarien is in a world of trouble tho. He crashed his rented bike and now owes Chopper. He’s lucky it’s Chopper he owes. Chopper seems like a good guy and won’t pressure K’ld to much. And I can’t forget Arkads 1 in a million shot to kill that leaders bike. I had to do some smooth talking to get us out of a fight on that one. That swoop bike race seem’ed like a good idea at the time but I think it just added one more target to our backs.

Pyke still seems to be a good employer for us. We just ran a smuggling mission for them. Normal mission with pirates and thugs but in the end we came through and Pyke always pays quickly. Can’t ask for more. But this last mission something wasn’t right. Those thugs at the drop off point shouldn’t have known we’d be there. Our contact was talking about a leak in Pyke. I don’t know tho. It could be anyone. If we keep working for Pyke we need to be even more careful."

Old Spice

As the crew of the Second Chance continues to pull off impressive jobs against seemingly impossible odds, the underbelly of the universe has taken notice. A former employer hopes that their previous relationship can be taken to the next level, and that they can come to a mutual agreement that is beneficial to both sides. The Pyke Syndicate has summoned the crew back to Coruscant to discuss a job involving delivering an important shipment into Hutt controlled space.

The group returned to Coruscant to meet up with their previous contact, Chopper. The Pykes were asking that the crew smuggle a shipment of spice from Coruscant to the planet Nar Shaddaa, also known as “The Smuggler’s Moon.” Chopper explained that the payment would be more than their previous job hunting down a back-stabbing Bounty Hunter, and that more details would be given by a Pyke contact waiting for them at a local cantina.

While visiting Chopper’s shop, the crew came across a colorful female who made some mocking remarks regarding a race. Chopper explained that the woman was named Shayla and was leader of a small time swoop gang that ran illegal swoop races. The chance of fame and fortune was enough to entice three of the group to rent swoop bikes from Chopper to enter the race.

K’ldarien, Minis, and Tiro revved up their swoop bikes, while Yensod funded their entry fees and rental costs (somewhat reluctantly) and cheered them on from the sidelines. The action was fast and furious, and the crew members soon realized they may be in for more than they bargained for when seeing the skill which Shayla piloted her swoop. A Twi’lek racer hit a bump and crashed into a wall on the second stage of the six part race, reminding everyone that it was more than just some credits at stake here.

Through many obstacles and hazards, the racers continued. K’ldarien hit some cross traffic, destroying the steering on his swoop and eliminating him from the race. Tiro bounced off some walls and set his bike on fire as it approached the finish line. Even Shayla, who had raced this course dozens of times, had some misfortune this day, keeping the race much closer than it may have otherwise been. But she was still good enough to take the lead going into the final straightaway. That was until Tiro, whose bike had now died on him from its damage, took a ridiculously impossible shot at her with his blaster… And connected! Her bike’s engine flared up and died, as Minis crossed the finish line first to claim the prize! And while Shayla was irate and convinced something illegal had gone on, the daze from the minor crash along with Yensod’s persuasive talk convinced her the win was legit as she reluctantly handed over the first place prize.

After the race, the crew went to the cantina and met their contact, a mid-level Pyke associate named Karfon. Karfon explained that the job was simple: Take the spice to Nar Shaddaa and land in docking bay 17, where a corrupt customs official on the Pyke payroll would let them land without inspection. Once on the ground, the spice would be loaded in secure containers in the landing bay. The crew would then proceed to a nearby deserted droid factory, where they would meet their contact, exchange the codes to unlock the spice-filled containers for a briefcase full of credits, and the job would be done.

Karfon also recognized K’ldarien as a previous spice customer of his and expressed some concern that he might dip into the stash they were supposed to be transporting. But a little convincing from the group persuaded him that the job would be done without any of the spice missing from the final delivery.

What should have been a fairly routine trip to Nar Shaddaa was complicated when Tiro botched the astrogation calculation and put the Second Chance smack in the middle of a group of pirates. The Firespray led group with an escort of Z-95 Headhunters gave the group a chance to surrender, but that wasn’t considered for very long. As the ship battle played out, it looked like the Second Chance might be in some trouble when it was caught in the Firespray’s tractor beam. However a perfectly placed shot broke the hold of the tractor beam, and the Second Chance was able to blow the pirate crew to pieces.

Landing on Nar Shaddaa should have been fairly simple, considering the Pykes had a contact in the customs department. All they had to do was land the Second Chance at docking bay 17, and the rest would take care of itself. Unfortunately, docking bay 17 was already occupied, and no matter what excuse they tried giving to spaceport control, there was no room for them to land there. Instead, they were faced with a customs officer not on the Pyke payroll, who insisted he would have to inspect their ship. Attempts to bribe and persuade the customs official into skipping the inspection failed, and the crew prepared for a brawl as he summoned his supervisor and additional spaceport guards.

Luckily, the customs supervisor was the Pyke contact himself, and after some acting and posturing in front of the other customs staff, he was able to dismiss them and proceed with the fake inspection, allowing the crew to unload the spice in the specific secure containers in the docking bay.

The group made their way to the nearby abandoned droid factory to complete the deal. The factory was indeed quite abandoned, and it didn’t take long to find a shady looking Weequay and two Aqualish henchmen waiting for them. However, the mistrust between both sides quickly became apparent. The crew had no way to identify that these were the correct people to drop off the spice with. And the back and forth game of who was to handover their part of the deal first soon escalated when Tiro tried leaving the room despite the Weequay’s insistence that he stay within their sight.

Once the battle began, two snipers revealed themselves from the nearby catwalk, seemingly in great position to cause some serious damage. They were identified as the most dangerous threat, and despite the lower ground and difficult firing angles, they were taken out without landing a single shot. The Weequay and Aqualish fared better though, as a few brass knuckle punches and carbine rifle shots found their marks. After delivering a particularly painful punch to the face of Yensod, one of the Aqualish were inexplicably floored by a flying briefcase. With his crew defeated, the Weequay went into a final attacking rage. Minis unloaded with a pair of crippling shots from his double blasters, followed by a second pair of blasts that sent the Weequay’s scorched body collapsing to the ground.

With the threat neutralized, the crew reasoned that this was unlikely to be their contacts for the transaction. They spread out and searched the factory. Soon they found a bound human, who claimed to have been ambushed and his colleague killed by the fake spice collectors. And while the briefcase presented by the frauds was empty, the credits were also recovered during the search. Both sides agree that the transaction could now proceed as planned, and the credits were exchanged for the security codes to the containers that held the spice. The contact did point out that there may very well be a leak within the Pyke Syndicate that led to this ambush, as he felt confident there was no way the information leaked out on his side of the deal.

Also discovered while searching the factory was a crate of droid parts (including a new head) that matched the make and model of Gastro. The crate had some markings indicating they were manufactured on the planet Gondor. They happily took the crate as they returned to their ship, confident they could be used to repair any present and future damage to Gastro.

The crew contacted Chopper from their ship, and let him know the deal was done. He gave them a location of a secure dropbox where they were to place the briefcase containing the credits from the deal, and informed that the payment of 1200 credits per crew member would be wired into their accounts once the pickup was made and confirmed. Before signing off, K’ldarien told Chopper that his portion of the payment would be going to pay off the cost of the smashed swoop bike, for which Chopper was grateful and agreed that the balance of the debt could be paid at a later time.

Though there were some bumps along the way, it was another successful mission for the crew of the Second Chance, with a nice payday at the end of it. And while there are still some unanswered questions – Will Shayla realize that their race victory was tainted? Who were the people waiting for them at the factory? Is there really a leak within the Pyke Syndicate? Will K’ldarien be able to pay off the debt on the swoop bike he wrecked? – they live to seek out the next job as they try and find their ways in this big dangerous galaxy.

GM: Steve
XP Awarded: 5 XP for Tiro and Minis. (0 XP fpr the rest of the group.)

The Yensod Diaries - Entry 1

“I can’t explain it. It just happened. Somehow I just used my mind waved my hand and threw that severed head at those Stormtroopers. Maybe that man who freed me on Socorro was right. Maybe the for force is strong in my family. Maybe the force is strong with me?

What do I do from here? If the Empire finds out; there will be an even larger price on my head. It’s bad enough that Anto the Hutt is still looking for me but add the Empire and I’ll run out of places to hide fast.

What about the crew? Gastro, K’ldarien, Minis? They were there. They saw me. They didn’t say anything about it. Can I trust them? Do they know how much danger I’m putting them in? What about Arkad, Gar and Trio? What happens when they find out? Should I run to keep them safe? Should I run to keep myself safe?

And on top of all that I got 6 Adegan crystals while on Ilum. THE CRYSTALS USED TO BUILD LIGHTSABERS. The Empire has banned possession of these crystals.

It seems as if my destiny is to learn more about the force. All the pieces are coming together. The strange man on Socorro saying the force is strong in my family, me somehow moving that head, and the crystals. Almost as if the force this is looking for me.

How do I control the force? How do I learn more?"

The Rebellion of Elom

The Rebel Alliance was quite pleased that the crew handed the hyperspace lane routes over to them instead of Jabba the Hutt. They were so impressed with the performance of the crew, they had another job for them – Head to the planet Elom and assist with organizing and encouraging a group of Rebels to overwhelm the Imperial forces occupying the planet.

Through the use of force and deception (including wearing a face removed from one of the Imperials), the crew successfully prepared and organized the Elomin Rebels. The group managed to take out an AT-RT, a company of Imperial troops, and Commander Dunwell, the leader of the Imperial forces. Among the items the Commander possessed were six Ilum crystals, which the crew now took possession of.

GM: Barrett
XP Awarded: 10 XP

The Heist

The next job came directly from Jabba The Hutt and involved stealing some top secret hyperspace lane information from a safe deposit box owned by an Imperial officer. Shortly after hearing from Jabba, a member of the Rebel Alliance contacted the crew and said those same documents would be extremely valuable to them. With a few stressful moments along the way, the crew pulled off the heist using deception and slicing skills. They decided to hand over the hyperspace routes to the Rebel Alliance instead of Jabba.

GM: Dan
XP Awarded: 25 XP

Under A Black Sun

The group was first brought together by the Pyke crime syndicate, tasked with breaking into a Black Sun compound and stealing some data about a bounty hunter. It turned out that the bounty hunter had double crossed the Pykes, and they wanted revenge. After following several leads gathered from the stolen data, the crew tracked down the Nikto bounty hunter, confronted, and killed him.

GM: Bill
XP Awarded: 15 XP


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