Second Chance - SWEMPIRENJ

Secret Sanitarium

Aboard the ship, Elaiza explains that she has felt her old apprentice reach out to her through the Force. Her former Padawan had been sent to a secret treatment center for Jedi with mental instability, and she figured he had long since died in the facility. Now that she knows he is alive, Elaiza worries that he – and any other remaining survivors -could be a threat to the galaxy should they escape the asylum. She asks that Mallinia and the crew accompany her to the facility so the threat can be assessed and dealt with as needed.

She hands them a datacard that explains the facility they’re going into while she meditates on the proper approach:

“Of all the skeletons in its closet, one of the deepest and darkest secrets of the former Galactic Republic was a holding facility simply called Area 472. Housed in the depths of a long forgotten Jedi Temple, under the watchful eye of a team of Jedi, this extensive medical facility was dedicated to housing thousands of inmates and mental patients – all capable of using the Force.

The facility was an unfortunate necessity due to the basic nature of the Jedi training. Nearly every potential Jedi candidate began Force training very early in their childhood. By age thirteen, the majority of unsuitable candidates had been screened out and released from duty to the Force. Some might just not have had the drive or dedication to become part of the Jedi order. Others simply did not have a level of maturity sufficient to deal with the very serious life commitment to the Force. However, in some cases, certain individuals had deeper, more serious mental problems.

In most humanoid races, certain emotional and behavioral patterns do not fully develop until much later in life, until adolescence or early adulthood. Sometimes serious personality and mood disorders will occur, conditions that cannot be spotted in childhood. There are some safeguards in place, but background study and genetic sampling cannot fully predict who will or will not become mentally unsuitable. If ignored, quite simply, this could be a disaster waiting to happen.

Given the abundance of Padawans in training throughout the existence of the Jedi order, even if only a statistically tiny portion of those had mental problems, there would still be up to a significant number of unstable Force users in the galaxy. The majority of these beings would have been very minimally skilled in the Force, and did not pose much threat to themselves and others. Traditional treatment for mental health would be prescribed, and they would be released back into the world. However, due to the difficult nature of the diagnosing mental disorders, it was possible – however unlikely – for a Padawan to reach the advanced stages of training before being identified as unstable.

Within these psychoses lie the traits that lead to the Dark Side – megalomania, delusions, depression, paranoia and other compulsive behaviors. These individuals were, unfortunately highly dangerous – both to themselves and to the galaxy at large. To execute these Force users simply because of their mental health problems was an unacceptable option. Also, these individuals had to be watched and monitored – perhaps even cured if possible, so simply hiding them away on a remote rim planet was also unacceptable. Thus – the need for Area 472."

Meanwhile, Banu calls the crew and asks if he and Embro are in danger now that the Empire is after the crew again. The group confirms that they are, and instruct Banu to pack up and head to Nar Shadda with Ney’s brother. There they can contact the Rebels at the safe house disguised as a cantina and kept safe. While Banu is hesitant to abandon his luxurious retirement villa, he realizes he has no choice at this point. He agrees to pack up, get rid of any incriminating evidence, and travel to Nar Shadda with Embro.

Elaiza guides the crew to an abandoned Jedi temple on the frozen planet of Rhen Var. Faced with spectral guardians protecting a Jedi’s tomb that marks the temple’s entrance, the group defeats them by destroying their coffins. The group locates the elevator leading hundreds of feet below the surface to the heavily secured sanitarium. Tiro manages to repair the elevator and program it to return to the lower level after six hours.

Initially greeted with hostility and mistrust, the group manages to calm down the mentally unstable Jedi and have several conversations. Among the group is Elaiza’s former pupil, a long Jedi staff member who has survived this long, and several other patients of various degrees of insanity and violent tendencies. With the help of the staff member, the group reviews their medical evaluation records and speaks with several of the patients.

Elaiza’s student, a Nautolan named Azmo Fong, has put together a list of those he believes stable enough to be set free from the facility. A human female named Keilara Jaal expresses an opposing opinion, believing that none of the patients – including herself – should leave the asylum. The staff member, Novar Corso, would like to leave with the crew, and despite having seemingly allied with Azmo, believes all the patients should be killed via a self destruct mechanism built into the facility’s systems. Elaiza agrees with Azmo and explains these patients are too unstable to unleash upon the galaxy.

While exploring the depths, the group comes across an unusual tunnel that Utut had seen in a vision. Elaiza explains that is something akin to the Jedi trials, and that it was previously used to help determine whether a patient has regained their sanity. With some encouragement from Elaiza and Utut, Mallinia agrees to enter the tunnel. Inside, she is faced with several of her fears – modern medicine, space travel, and her mother. While she emerges from the tunnel in a daze and weakened from the stressful experience, she’s surely learned something about herself by venturing inside.

With the patients growing impatient that they are not being set free and the elevator due to return soon, the crew makes their choice – they will set off the self destruct, wear gas masks to get through the poison gas, and head up the elevator before the structure explodes in on itself. They agree to take the staff member Novar with them, as he has proven several times to be telling the truth regarding his situation as an unfortunate Jedi trapped as part of the staff.

Without letting Mallinia and Ney know initially, Tiro and Utut work together to rig the self destruct system to not actually kill the patients. Tiro uses his computer and mechanical skills to dilute the poison gas and disable the building’s destruction. While Novar is getting the gas masks out of the locker, Utut fills Ney and Mallinia in on their change of plans and letting the patients live. With Novar providing the confirmation codes, they set the modified self destruct sequence in motion. Several of the Jedi sense the gas and rush towards the elevator to stop the group from escaping.

After an intense battle that involves flying furniture, Force lightning, glop grenades, Force disarms, and a patient switching sides mid-battle to assist the crew, the group manages to disable the patients and rush onto the elevator just as it arrives. The group heads back to their ship with Elaiza, Novar, and the Nightsister Talia.

As Elaiza backs away from the group and waves farewell, her eyes suddenly open wide, a look of shock on her face. Her jaw drops open as a soundless yell escapes her throat. That’s when you notice the point of a violet lightsaber blade protruding from her chest. She collapses to the ground in a lifeless heap, revealing the assassin that had snuck up behind her.

A female human stands there dressed in a tight-fitting completely black jumpsuit. Long red hair flows to her shoulders as she looks down at Elaiza with bright green eyes. She extinguishes her lightsaber, bends down over the corpse, and reaches inside the loose robes. She pulls out the lightsaber of the former Jedi and hooks it onto her belt. That’s when she looks up and faces the group for the first time.
“She may have been old, but she was crafty. She had eluded me for some time. Thank you for leading me right to her. Now there is one less Jedi in the galaxy.” A small smile crosses her lips as her gaze focuses directly on Mallinia. “And now, Mallinia, the Emperor would like to speak with you. Come with me please.”

GM: Steve
XP Awarded: 20 XP (Base)
5 XP MVP Bonus: Utut
5 XP GM Bonus: Tiro

Gar's Journal - Entry Three

Iza Tuh. The first time we met during medical school, we had an instant bond, an immediate chemistry. Surely it had something to do with us both being Duros, but it was more than that. We shared a passion for learning, a drive to be the best, and a desire to make the galaxy a better place through medicine. For the years during schooling, we became like brothers. We studied together, took classes together, went to social events together, and we even dated twin sisters at one point. (He insisted he had the prettier one even though they were identical.) The class work and exams were difficult and stressful, but Iza and I stuck together and managed to excel among our classmates.

When he falsely implicated me in the cheating scandal mere weeks before graduation, I was devastated. I felt like everything was a lie, that his drive to be the best had slowly transformed into a jealousy of my better grades and the relationships I had formed with several of the faculty. When I was expelled from school, I hated him. He took away what I’d been working for my whole life – to become a respected doctor who was able to help people while continuing to explore and unlock the wonders of medical science.

It didn’t take long to discover that despite my lack of a formal medical license, I would have no trouble finding work. When dealing with people who are operating outside the law, they couldn’t care less about a piece of paper saying I’m allowed to practice medicine. They just care how quickly I can pull that metal slug out of their leg, get them sewn up, and get them back on the job. I met and helped some real lowlifes, but I also was able to help some truly good people who had been dealt a raw deal in life and needed a break.

After seeing many of the less fortunate people out there, and having a fair share of success as an outlaw doctor, I slowly came to realize how lucky I was. I was able to go places, see things, and meet amazing people that I never would have had the chance to had I graduated from med school and settled in to the mundane life of a normal doctor. I decided to forgive Iza, to let go of the bitterness, and to focus more on the future than the past. When a particular job on Coruscant led to joining the crew of the Second Chance, my life became more exciting than ever. Iza had become an afterthought, an unimportant footnote of a past I had put behind me.

Then I got that call from the Wookiee pleading with me to help save Iza’s life. The memories came flooding back. The pain, the betrayal, the bitterness. I even lashed out at my crewmates, saying I could have had a much more luxurious life if it hadn’t been for Iza. (Which is true, but I would never trade that life for this one now.) Why would the person who betrayed me expect me to help him? Who was this Wookiee? Was Iza’s life really at stake? I wanted to ignore it. I wanted to pretend the call never happened and leave that part of my life behind, but something in the Wookiee’s eyes, in her voice, wouldn’t allow me to let it go. I convinced the crew this was something I had to do, and we headed to Kashyyyk.

With Iza encased in carbonite to slow down the progress of the disease he was infected with, the Wookiee told me the story. Iza framed me to save me from the Empire, she said. He had overheard some administrators talking about how the Imperials would come to the school and snatch up the top students and force them to work for the Empire. Having heard of some of the awful things the Empire had done, Iza decided to save me the only way he thought he could – by getting me expelled with the fabricated cheating allegations. He sacrificed himself to the Empire to save me, and now his work for the Empire – creating biological weapons – had put his life at risk.

I let the Wookiee’s words sink in. I thought about it long and hard, and I decided it was the only explanation that made sense. After all we had been through and shared, there was no logical explanation for his betrayal. This explanation made sense. It had to be true. I knew it was true. With conviction that I absolutely had to save Iza now, I convinced my crew that we had to do this job and find the cure for Iza and the horrible disease he created for the Empire.

And we did. We traveled to Ithor, we slayed zombies, we fought off Imperials, and we saved Iza Tuh. With his research notes and the rare ingredients, I concocted the cure, revived him from carbonite, and administered the drug. When his vital signs still showed signs that the disease was spreading, I cut him open and performed surgery. I almost lost him, but managed to stop the internal bleeding and he pulled through.

When he regained consciousness, Iza thanked me and told me that he knew I would come for him. He told me the same story the Wookiee told me – that he had gotten me expelled to save me from the Empire, that he had been snatched up by the Imperials and forced to work on horrific projects like this one that turned living beings into zombies. Iza looked me in the eye and told me he did it to save me. I felt like I had been reunited with a long lost brother. I was happy to know that he didn’t truly betray me, and humbled by his sacrifice to save me from the Empire. He stayed on Kashyyyk to recover and help spread the cure to any remaining infected beings roaming the forest, and I departed to find the next adventure with my crew.

A few days later, the Imperial Holonet news item appeared. We were being blamed for creating the disease that spread throughout Kashyyyk, and our previous ruse of faking our own deaths was exposed. Not only that, but the Wookiees who we had befriended were murdered by Imperials who were supposedly eradicating the planet of the disease. And, to take things from bad to worse, the article itself was written by Iza Tuh. It had been a lie. It was all a lie. He had told me the first betrayal wasn’t what it seemed, and I believed it. But this time there was no mistaking it. He spelled it out in plain basic for the whole galaxy to see. He had exposed us, and accused us of crimes we didn’t commit.

So I sit here in my quarters on the Second Chance, typing this all out, trying to make sense of it, hoping that some how, some way, by writing it all down, it will be therapeutic. It’s not working. There is only one thing on my mind now: Revenge. This time, it wasn’t just me that Iza betrayed, it was my entire crew. He massacred the innocent Wookiees. He’s put anybody and everybody we’ve ever had contact with in danger. No, this time I will not find a way to forgive and forget and move on with my life.

Before I joined this crew, I had never shot a gun. Since everyone else had one, and we seemed to get into a fair amount of situations where blaster fire erupted, I got myself one. I’d never gotten very good at it, focusing more on patching people up than blowing holes in people. I think it’s time that I learn to use this thing. I’m going to ask Utut and Gastro for some tips on aiming. Tiro ought to be able to take his hydrospanner to my gun and make it a little more deadly. I never thought I’d see the day when I was looking forward to learning how to kill rather than heal, but here I am.

We just finished a job helping our former crewmate K’ladarien capture, torture, and assassinate an Imperial Governor who had killed his friend. When he left our crew, it was because he had a lead on tracking down the Imperial. At the time, I thought it must have been a very dark place for him to be, with that deep desire for revenge. I couldn’t understand how someone could be so consumed with hate, so obsessed with vengeance. Now I understand.

Iza Tuh. The last time we meet, I will look him in the eyes and put a blaster bolt right between them. I will not rest until he is dead, even if that means taking on the entire Empire.

Carnage in Cloud City

The crew races to Cloud City, anxious to discover what happened to their associate Aris Shen. They are greeted by Lobot and Lando, who explain that they’ve asked the crew to conduct the investigation because there are several suspects who were close to Aris and they are not sure they can trust anybody who was in the city at the time of the murder. They introduce the group to Captain Tolund, who briefs them on the situation so far.

After assisting with the autopsy and realizing the left hand was removed from the body and the angle of the bullet wound in the back of her was angled upwards, the group heads to the crime scene. A close inspection reveals no signs of forced entry and two glasses containing remnants of alcohol, indicating it was likely someone Aris knew and let into the apartment herself.

An examination of the work emails of Aris and a thorough interrogation of the suspects seem to eliminate more suspects than pointing to likely ones until an inconsistency between two witnesses point towards her personal assistant. Slicing into the secretary’s email to collect some evidence and an effective interrogation eventually gets the assistant to confess. She was paid by a bounty hunter to betray and murder Aris and to take her hand as proof of the deed. Lando and Lobot are notified of the confession, the secretary is arrested, and the crew is rewarded for their role in solving the crime.

Lando informs the group that he regrettably must end their business relationship, as he does not want their trouble with the Empire leading to trouble for Cloud City. He gives them some additional credits as a token of thanks for the successful business transactions they’d conducted together.

Before they can leave the planet, a voice from the shadows calls to Mallinia. As Mallinia moves closer to investigate, she recognizes Eleiza, who they had met earlier during the Jewel of Yavin caper. Eleiza explains that she has felt a disturbance in the Force, and needs help…

GM: Steve
XP Awarded: 15 XP (Base)
5 XP MVP Bonus: Ney

More Bad News

As the crew wraps up the conversation with Bria, Utut’s comm begins to beep loudly with an incoming high priority message. Utut checks the codes on the transmission and tells the crew that it’s coming directly from Lando’s personal line. The group gathers quickly to listen to the message. Utut presses a button and Lando appears in holographic form:

“Hello, friends. I’m afraid I have some terrible news. Aris has been murdered. I need you to come to Cloud City immediately and help me get to the bottom of this. Everyone here must be considered a suspect, so we need someone who certainly could not have done this to conduct the investigation. Lobot and I will fill you in on the details when you get here. Please hurry.”

Retribution and Resolution

The crew arrives on the mining planet to meet with K’ladarien ad assist in his plan for revenge. While traveling, Ney made some arrangements with contacts in a thieves guild to deliver some stealthy enhancing armor attachment to him here on Bandomeer. As the rest of the crew does some shopping, Ney heads to the designated back alley to meet his contact and pick up armor. After establishing contact, the fellow thief slips out of the shadows with the goods. The contact says Ney hasn’t paid his guild dues lately, and that the dues are overdue. Ney explains he doesn’t have the extra money after scraping together the cash for this expensive item, but agrees to pay them soon. The thief warns Ney of the dangers of crossing the guild, and they complete the transaction.

The group gathers back up and heads to K’ladarien’s safe house. After checking to make sure they weren’t followed, K’ladarien invites them in. He explains the situation:

K’ladarien takes his seat at the head of the table and begins to talk:

“Thanks for coming, I knew I count on my former crew! So here’s the deal: The Imperial governor will be here in two days. He will meet with my boss at his office, and after that, they’ll go on a tour of the mine. My boss wants to show the Imperial firsthand the improvements he’s made to the mine and how efficiency and morale has improved. Of course, the foreman and miners have been informed they’ll get a nice little bonus if they do a good job convincing the Imperial. I’ll be on duty guarding my boss and accompanying the group, since he wants to seem important with his own personal bodyguard.”

He sits forward in his chair and pounds his fist on the table:

“I want this scum bag dead. He killed my friend, whose only mistake was joining the Empire and then wanting to get out when he saw the atrocities they committed. My friend and his family did not deserve to die, and this bastard must suffer for what he’s done.”

He reaches into one of the pouches on his bandolier and pulls out a small bag. He puts it to his nose and inhales deeply. Calmer now, he continues:

“Suffer, yes yes, he must suffer. What I’d REALLY like to do is capture him alive so I can question in and find out if somebody else was behind the assassination besides him. If there was, then they must suffer too. If I can grab him and drag him away while you guys lay down the cover fire and cause confusion, we could try that. If you think that’s too risky, I’ll be satisfied if he simply winds up dead. Either way, this piece of trash can NOT leave this planet alive. It’s him or me…. So, what do you think? What’s the plan?”

The group discusses a few possible plans, including taking out the Imperial while he’s in the mining office, ambushing him on his way to the mine, and trying to trap him inside the mine and dealing with him there. After some debate, they agree that an ambush on the way to the mine is likely the best plan.

The group proceeds to scout out the area the day before the Imperial’s arrival. While the terrain between the town and mine is mostly rocky and flat without much cover, closer to the mine is a variety of equipment and supplies that could provide for some places to hide. With roles and positions decided, they head back to K’ladarien’s to spend the night.

The next morning, K’ladarien provides the exact timing of the Imperial’s visit and heads to work. He will remain at the Chevin’s side, seemingly protecting his boss and the Imperial from the unexpected attack. When the opportunity presents itself, he will show his true intentions among the chaos and drag the Imperial away from the battle and towards captivity.

The group heads out early in gets into position – Gastro hides inside an out house near the mine entrance. Utut hides inside the wheel well of a large tractor. Mallinia takes cover behind a stack of crates. Tiro hides beside a truck used to transport the mined material. Ney scouts out the Chevin’s office, stalking through the shadows surrounding the building and reporting back to the rest of the group via comlink. He sees the Imperial arrive and estimates around a half dozen Stormtroopers escorting him.

As the Imperial, his Stormtrooper escort, the Chevin mining tycoon, and K’ladarien make their way towards the mine, the crew waits for just the right moment to pounce. As the targets approach the right spot, Tiro slithers into the driver’s seat of the vehicle he was hiding behind and shifts it into gear, pointing the truck at their targets. He hangs on for the ride as the vehicle starts to move.

Unfortunately, K’ladarien did not expect that type of distraction and is slow to react to the vehicle heading right towards him. The truck runs over his leg, breaking it in several pieces and sending him to the ground in pain. The Chevin is also clipped by the truck and is knocked to the ground before the vehicle comes to a halt. While the truck did cut off the Imperial from the town and some of his Stormtroopers guards, it also complicated the plan somewhat by rendering K’ladarien useless.

Realizing the runaway truck as part of an attack, the Stormtroopers react and attack Tiro. While he takes cover inside the truck, he still takes some damage from the Stormtroopers. Additional Stormtroopers take out the truck’s tires, ensuring it cannot run anybody else over or assist with an escape. His route back to town blocked, the Imperial governor heads towards the mine entrance hoping to get inside for safety.

The rest of the crew reveal themselves from their hiding spots and join the fray. A few well-placed attacks severely wound the Imperial Governor, but he continues to limp towards the mine entrance. Gastro pops out of the outhouse and takes out several Stormtroopers. Mallinia unleashes a flurry of slashes with her newly acquired vibroknives.

The Governor recovers by applying a stimpack to himself and receiving some medical attention from the Stormtrooper Sergeant, and with renewed health he almost reaches the mine entrance and safety. However he does not quite make it, as a well-placed shot to the chest fells him. Before the rest of the Stormtroopers are taken out, their Sergeant manages to place a distress call and ask for reinforcements. The Sergeant throws one final desperate grenade at the group, but is then taken down too.

With the Imperial governor unconscious, K’ladarien crippled, and the Chevin tycoon in a panic, the group commandeers a passing transport truck. They drop its driver and the Chevin off at the mining office, and proceed to travel towards K’ladarien’s safe house. From a safe distance, they ditch the vehicle and assist the wounded into the house.

K’ladarien asks that the group take the Imperial into his prepared torture room and secure him. Utut and Mallinia carry the Governor into the back room and strap him to the upright torture rack. While K’ladarien helps himself to some alcohol and spice to help deal with the pain of his broken leg (which is made no better by a failed attempt by Tiro to ease the pain), he offers the crew a chance to start with the torture. He explains that there are several devices to choose from, and that he wants to learn whether or not someone else in the Empire had anything to do with the assassination of his friend.

While Ney and Utut don’t seem particularly offended by the situation, they’re not going to actively participate in the torture. Gastro, however, shows no hesitation and chooses a large knife from among the tools. He threatens the Imperial with the knife. The Imperial is adequately scared, and insists that he was the only one responsible for the murder.

Gastro, not satisfied with the answer, cuts off two of the Governor’s fingers and asks the question again. The Imperial, now screaming in pain, remains consistent with his answer. K’ladarien acknowledges that he is satisfied that the Imperial is telling the truth, explaining that his own extensive investigation has not implicated anybody else. Gastro moves to finish the job by cutting the Imperial’s throat, but K’ladarien catches him by the arm and insists that he wants to have the pleasure of torturing him further and having the killing blow. K’ladarien thanks the crew for their assistance, and provides a payment in credits, though he keeps half of the payment to pay for medical expenses due to the broken leg.

As the crew heads back to their ship, they notice an Imperial troop transport landing nearby. Assuming these are reinforcements responding to the attack, Ney calls K’ladarien on his comlink and warns him that he may be running out of time. The crew then quickly boards their ship and departs before the Imperials have a chance to ground any ships trying to leave.

Once on their ship and jumping to their next destination, the Second Chance is violently ripped out of hyperspace and surrounded by several ships. A rough voice comes over the comm channel:

“Why hello there, Second Chance. You may have changed ships, but now that the Imperials let everyone know you’re still alive, it wasn’t too hard to track you down. I’ll make this real simple for you – hand over the witch and we’ll let the rest of you go. If you refuse, we’ll blow that ship of yours into space dust. You have 60 seconds to shut down your engines and prepare for coupling to transfer her.”

While the crew tries to frantically decide on a course of action, Mallinia speaks up and says she will go with them willingly. The crew argues with her at first, but she assures them that she knows what she is doing, and hints that she knows the bounty hunters are taking her back to Dathomir to see her mother. The ships dock, Mallinia leaves her weapons behind and goes peacefully with the bounty hunters, and they disappear into hyperspace as the rest of the crew watches, feeling somewhat helpless.

Deciding Mallinia’s mention of location was more than a subtle hint, the crew heads to Dathomir. Soon after arriving, as they are gathering their bearings and deciding their next move, Utut gets a strange feeling – It was almost like a loud scream from Mallinia, followed by a burst of energy, but then silence. He’s not sure what it means or where it came from, but the message is clear: Mallinia needs help or they have seen her for the last time.

With that insight, the crew gathers their gear and heads through the jungle towards the Nightsister village where they were once held prisoner. With his familiarity of the planet and village and his survival skills, Utut is able to find the village without too much trouble. They see smoke in the distance as they near the village. Gastro sneaks in for a closer look and sees total destruction – bodies are scattered across the ground, shacks have been leveled, debris litters the ground, and small fires have broken out in a few spots.

Having some familiarity with explosives, Ney moves to the center of the blast site to investigate the source. At ground zero of the explosion is Mallinia, unconscious but breathing. Utut moves to provide some medical attention, and upon touching her, sees of a vision of what happened leading up to this moment:

_As Mallinia enters her village she sees her mother waiting for her.

Mallinia: Why are you still chasing me? You know it is not good for me to stay here. You know what happened last time you tried this.

Clan Mother Malisa: We must complete your training. You are destined to take over and lead your sisters.

Mallinia: No mother. That is where you are wrong. You need to find another. Last time you tried this the village was nearly destroyed. The way the energy flows here is wrong. Channeling it the way you want me to fuels my hatred and fear. I cannot control myself when I use the energy this way. You are trying to make me become someone I know I am not. Helping people is where I belong. Not stuck here feeding off the weak.

Clan Mother Malisa: This discussion is over. You will continue your training and your friends will be killed. The order is already given and the sisters should be moving in now.

Mallinia: No!_

They revive Mallinia, but she is still disoriented and weak from the exertion. She does insist it’s very important they all leave right now before other Nightsisters arrive to investigate the blast. The crew heads back towards their ship. With some efficient and quick movement through the jungle, they manage to get far enough away from the village before the other Nightsisters can pick up their trail and follow them.

Before they get to their ship, however, some movement in the brush interrupt their hike. Out of the dense vegetation comes a large creature resembling a dewback. A top the creature rides a woman with red hair dressed armor fashioned from a variety of animal skins. She wears a necklace of rancor teeth and holds a blaster pistol aimed at you.

“Well well, what do we have here? Some more off world scum looking to tarnish Dathomir’s natural beauty? Let me get a better look at you.” She eases her mount a bit closer to the group, gun still aimed in a threatening manner. A look of confusion comes over her face as she sees Tiro and Utut. “Hrmmm.. You look… familiar somehow… Do I know you?”

Tiro recognizes her as Regan, a friend of their former crewmate Minis and someone they competed against in the Rancor Games. He answers her question directly, admitting that they do know one another from that encounter.

“Ah yes, you’re the ones from the Rancor Games! You killed my crew, Minis, and left me for dead! Well, I’m not dead. In fact, I’ve gotten in touch with my primitive side and made some new friends!” She lets out a whistle and several large lizard type creatures come out from the bushes and surround the group. “And now, you will join Minis and the rest of them, your last breath taken on Dathomir!”

Ney unleashes a bola that tangles Regan and knocks her off her mount. Mallinia, who had left her weapons behind when she was taken by the bounty hunters, runs over to Regan unarmed. In a brutal display of strength and perhaps still enhanced by the Force powers she used to destroy the Nightsister village, Mallinia rips off Regan’s arm with her bare hands. Regan begs for mercy, asking that she be allowed to return to her life here in the jungle with her pets. Seemingly triggered by the pleas for mercy, Gastro moves to finish her off. Not wanting to murder someone begging for their life, Tiro quickly slithers up to Gastro and attaches a restraining bolt to stop him in his tracks. Mallinia hands the severed arm back to Regan and she’s allowed to disappear back into the jungle with her pets.

Back on their ship, the crew receives a call from Bria Tharen, their Rebel contact. She invites them to the Cluster Cantina on Nar Shadda to discuss their situation. Upon arriving at the cantina, the group find themselves in a nondescript, typical cantina just like hundreds of others in the galaxy. Mallinia and Utut approach the bartender and order Tatooine Sunrise with a side of Blue Milk – the code phrase given to them by Bria. The bartender gives them a knowing nod and serves up the drinks. A few minutes later, the group is led into a back room by a protocol droid.

The back rooms are not at all like the front of the bar. The halls are well lit, the floors are clean, and secure-looking doors lead to several rooms off the main hallway. The droid punches a security code into a door panel and they enter a large conference room. Bria Tharen is waiting for them and greets them.

Bria explains that this bar is a hidden safe house for the Rebellion. She tells them that the despite the Empire being after the crew, they do not have a bounty out for them because the Empire wants to deal with them personally. She explains that everyone they have ever worked for or who has assisted them is now in danger, and she offers to help get those people to safety. If the crew needs to protect someone, they can bring them to the Cluster Cantina, and the Rebels will find somewhere safe for them to go. The bartender and owner, a man named Jefftin Rhewel, will be their contact person here and able to help them with whatever they need.

As the meeting ends, an urgent call comes in from Lando. He explains that Aris has been murdered and asks that the crew head there immediately to assist with the investigation.

GM: Steve
XP Awarded: 15 XP (Base)
5 XP MVP Bonus: Gastro
5 XP RP Bonus: Mallinia

Ney's Journal - Entry Four

OPENING neyjournal.log PLEASE WAIT>

After all we did for that barve Iza Tuh! We saved his no good life and for what?!? Only to get blamed for a virus he created! Not to mention getting put back on the Empire’s most wanted list! All that hard work we put in to hiding from the Empire destroyed by one holonet article. I can’t imagine what Gar must be going through after saving Iza’s life. Iza better hope we don’t find him, next time we cross paths I’ll be putting his body on ice again; in the void of space that is. If I can do it to my clone I surely wont have a problem doing it to him.


IMPERIAL HOLONET NEWS - More Rebel Terrorist Sympathizers Eliminated!

More Rebel Terrorist Sympathizer Eliminated!
by A O Kneel

Last week it was discovered that a Wookiee Clan headed by Elder Koo Chu had aided the rebel terrorist cell "2nd Chance’ in their plot to create and distribute the deadly virus V-485.

The proud Storm Troopers who protect and keep us safe along with Iza Tuh the medical doctor who discovered the V-485 plot went to serve the Wookiee clan with arrest warrants. The plan was to bring them in peacefully and have a fair and unbiased trial.

The Wookiees refused to come quietly. Being the savage animals that they are, they attacked the peace keepers and drew first blood. With the aggressive stance the Wookiees took and the fear that the Wookiees were storing chemical weapons like V-485, Iza Tuh had no choice but to order the destruction of the Wookiee Clan and their home tree. “It was an unfortunate turn of events having to give the order to destroy the clan and their tree but I was ordered to make sure no further chemical weapons were being stored or distributed by this group of animals.” said Iza.

It is being reported that Koo Chu and his entire clan were present and destroyed in the incident. None are believed to have survived. “We got them all” trooper 771A said when being asked if the clan would retaliate.

Once again Iza Tuh has saved the Empire. Iza is starting to make a name for himself. Even being called a hero within the Empire. When I asked Iza how he feels about being called a Hero he said “Me a hero? Maybe? Yes I think so. I’m just proud to do my duty for the Empire.”

A Chance For Revenge

Back aboard the ship, the crew finds a message waiting for them on their ship’s comm system. Utut reviews the call log and sees that the message originated from the mining planet where the group recently helped negotiate a peaceful resolution between a Chevin mining tycoon and a group of miners who had gone on strike. He hits the button to play back the message. A familiar Whipid appears in holographic form:

“Hello again. It looks like I may finally have a chance to get my revenge. I’ve managed to convince my employer to invite the Imperial murderer for a visit so he could see firsthand the benefits of the improvements to the mining operation. It didn’t take much to appeal to his business side and point out that demonstrating the higher productivity could lead to more business with the Empire. He’ll be here in one week, and he’ll likely be fairly well protected. I need your help to take him out. I may not get another chance. I know I can depend on you. See you soon.”

How I saved the galaxy!

How I saved the galaxy!
by Iza Tuh
Recently several operatives of the terrorist group calling themselves “2nd Chance” who are funded by the Rebel Alliance have been found making an extremely deadly virus named V-485. This virus was planned to be used on the core systems to wipe out the Empire it’s Government and it’s Citizens.
The glorious Empire found the band of terrorist during their routine planet safety checks over Kashyyyak. A high level of dangerous chemicals coming from an un-licensed warehouse was detected during the checks. A team of inspectors was sent to the location to investigate. Only one member from the inspection team survived the ordeal and was able to report his findings to the Empire. The others were exposed to the virus and turned into a frightening undead monstrosities that only want to kill.
I was asked to accompany the 2nd inspection team and find out what kind of chemical warfare was being created that took the lives of our innocent peace keepers.
After the 2nd team cleared out the warehouse I was able to move in and inspect the warehouse, chemicals, viruses, and the bodies of the poor victims. After weeks of tireless work and testing I was able to create a vaccine, and cure. I was also able to destroy the chemicals and the virus that was created. No further threat from this created virus (V-485) will ever threaten the Empire or it’s Citizens again.
And for how this personally affected me. The terrorist group was sloppy with their work and notes. We [The Empire] know exactly  who created this virus. It breaks my heart to say this but it was an old roommate and friend of mine from Med School. Gar Vookto. He was an ok student but couldn’t take the pressure of schooling. I did my best to help and tutor him but some people just don’t have the brainpower and skills to be a top notch doctor. He ended up cheating and was expelled from the school. I lost touch with him after that but I heard he was acting as a doctor for the criminal underworld. It was reported that Gar and his pathetic followers were dead but we now know that was just a ruse to hide themselves while acting on their terrorist plots.
The terrorist cell “2nd Chance” is still at large but rest assured our Empire will hunt them down and bring them to justice.

Flowers For Alderaan

With Iza Tuh frozen in carbonite and a biological weapon he helped develop for the Empire turning people into zombies, the crew is faced with the task of finding the cure. Reviewing Iza’s notes indicated that a rare flower from Alderaan may be the key ingredient in the cure. Unable to get in touch with Aris back on Cloud City, Ney points out that Ithorians are well known for their skill in agriculture. The group decides that lead is as good as any, and decide to head out to try and find an Ithorian.

Before leaving the bunker, they decide to leave Iza’s carbonite chamber here in the lab, since they’ll have to return here to make use of the lab equipment to synthesize the cure. Tiro hacks into the control panel on the door to the lab and rigs it to be securely locked so others will have a hard time entering while they are gone.

As the group starts to leave the bunker, however, they’re met by a horde of zombies wearing clothing with the Rebel insignia. With the zombies mindlessly lumbering towards them and blocking the only exit, Ney sneaks up to get a closer look. Deciding to attack, his first few shots have no effect as they rip through the flesh of the oncoming zombies. The group takes aim for their heads and fire down the hallway, dropping a few of them. After examining the bunker’s hallway for structural integrity, Ney decides to toss a bomb at the remaining zombies. In an explosion of limbs and gore, the zombies are defeated, the group exits the bunker, and they return K-Wa to her camp before they head to their ship.

Aboard the ship, Gar recalls an old Ithorian classmate he knew from medical school. He contacts him and explains the situation, mentioning that Iza (also one of the Ithorian’s classmates) is in trouble. Gar explains they are looking for the Alderaan flower and they’re wondering if he would know where to find one. The Ithorian says a fellow Ithorian named Bipee had been growing some, but he fled back to the surface of Ithor in order to avoid Imperial detection. The Imperials are trying to wipe out all remnants of the planet they destroyed, and flowers from the planet were being systematically tracked down and destroyed.

Although outsiders are not permitted on the surface of Ithor, a fortunate hyperspace jump to the system found an area where the ship can land on the planet undetected. Utut pilots the ship down to the surface without being seen and lands it in the jungle outside the major city. Unfortunately, a loud cracking and squishing sound as the ship touches down means he may have parked right on top of something delicate.

Looking through the viewport, some large smashed eggs are visible. Ney scouts through the window and uses the ship’s tracking equipment to try and determine what may be lurking nearby in the jungle. He picks up a large creature circling their landing spot.

The group exits and begins to head towards the city, Utut staying behind to guard the ship. A few short minutes later, Utut calls them from the ship giving them a heads up that a varacytl is coming their way. Gar and Ney quickly dive into the bushes and take cover. Mallinia and Tiro stand their ground with weapons drawn, ready to face the creature. The varactyl launches itself from out of nowhere at Mallinia, but Tiro gives her a heads up just in time. With a few quick swipes of her vibroaxe, Mallinia blinds and staggers the beast. Disabled and sightless, Ney steps out from the bushes and puts the beast out of its misery with a shot to the head.

The crew reaches the large village, and notices laborers of different species and professions strolling around. In order to blend in better, the crew throws on some work robes they find in a nearby crate.
Walking through the streets, Ney notices a few men in an alley playing a gambling game with coins. After joining the game for a few rounds, he asks if they know Bipee. They do, and point the group towards his hut, explaining it’s the one with the large garden outside.

The crew finds the hut with Bipee working in the garden outside. Gar approaches him and asks to talk business. Bipee puts on a device that helps translate, and invites Gar into his office. Once inside, Gar mentions the name of the former classmate who gave him Bipee’s name. Gar explains that he understands Bipee has the rare flower. Bipee confirms that he does have it, but it’s not for sale since he has not yet successfully been able to reproduce the plant. Gar offers his assistance with the process, utilizing his background in science. Bipee still is unsure, as he worries about the Empire coming for him still. Gar offers to get him off the planet and safely protected by the Rebel alliance as long as they succeed in breeding the plant and he can have some.

After two weeks of research and experimentation, they successfully get the plant to reproduce. Bipee is so pleased with the outcome that he gives Gar one of the original plants. The Rebels arrive and arrange with the Ithorian authorities to extract Bipee and keep him safe. The crew uses that opportunity to depart the planet and head back to Kashyyyk.

Back on Kashyyyk, the group stops by K-Wa’s village and finds out that there’s now an unusually large Imperial presence on the planet. Gar asks Kochu to provide some Wookiees to accompany them on their way back to the Imperial bunker. Though he’s very reluctant, Kochu concedes that the group did help rescue his daughter, and he agrees to provide support.

Arriving back at the bunker, the crew finds two Stormtroopers and an Imperial officer guarding it. The group rounds up some zombies by making some loud noises, kiting them towards the bunker. Ney tosses a grenade in between the zombie group and the Stormtroopers. As both sides converge to investigate the noise, the zombies and Stormtroopers engage one another in combat.

With the Stormtroopers distracted by the zombies, only the Imperial officer remains guarding the bunker. Mallinia stashes her weapon and runs out towards the bunker, using her feminine charms to plead for help from the zombies. She beckons the officer over, who falls for the ruse and is subdued by the group as they ambush him. The Wookiees have no mercy for the Empire, and they quickly tear the officer limb from limb in a grisly scene.

Now inside the bunker, the crew finds an Imperial technician working to unlock the door to the lab that Tiro had rigged shut. Tiro approaches the technician and threatens him. Being a non-combatant, the technician is sufficiently intimated and steps aside. Tiro then unlocks the door, and Gar and K-Wa enter the lab.

Following the notes from Iza’s research, Gar is able to use the flower to develop a possible cure. Ney and Tiro head outside the bunker and bring back a zombie to test it on. After strapping the zombie down, Gar injects it with the potential cure. After some time watching the reaction and monitoring the zombie’s vital signs, its aggression subsides and normal brain activity returns. Although the test patient’s internal organs have been liquefied, Gar is able to put him in an induced coma until they can get him the medical attention needed to replace his organs with cybernetic parts.

They next unfreeze Iza from his carbonite encasing and hook him up to the monitors. He’s showing no signs of active brain function. Gar injects him with the cure. After several long minutes, some signs of brain activity have returned. But further indications from the equipment show the virus is still eating away at his organs. Gar decides to perform surgery right then and there.

Gar cuts open Iza and uses his medical experience and instruments to cut away the infected parts of the organs. Although there is a scary moment when some serious internal bleeding erupts, Gar is able to recover and get it under control. Gar stops the bleeding, finishes removing the disease, and sews Iza back up. Once his vitals stabilize, they take Iza and the other test patient on stretchers back to K-Wa’s village.

As Iza recovers, he and Gar meet to discuss what happened. Iza thanks Gar for saving his life and says that he knew he could depend on his former friend to do the right thing. Iza explains that he knew Gar would be one of the few doctors having the medical aptitude and will to save him. Iza further explains his reasoning behind getting Gar expelled for cheating, saying that he was protecting him from the Imperials. Gar acknowledges that this matches what K-Wa says, and believes the story. Iza asks if there is anything that Gar wants in return for his help, and Gar says that knowing the truth is more than enough. Gar asks Iza what his next plans are and if he needs to worry about the Imperials coming for him. Iza says that he will stay on Kashyyyk with K-Wa and help her administer the cure to any zombies still out there, helping to rid the planet entirely of the threat. Gar bids his friend farewell and leaves.

A few days later while traveling back to Banu’s aboard their ship, some headline news on the Imperial holonet catches the crew’s attention. It’s an article by Iza Tuh explaining how he saved the Empire from the Rebel cell known as “2nd Chance” who had been spreading a horrible biological weapon. Iza’s article further explains that though the crew was believed dead, their deaths were a lie and they are still out there. Gar curses loudly realizing that he’s been betrayed by Iza Tuh a second time. Vowing not to let it happen a third time, he takes his leave back into his room and slams the door shut.

GM: Bill
XP Awarded: 15 XP


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